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CONGER HE

Level Designer

  • LinkedIn

SKILLS

  • Documentation

  • Level Design

  • Narrative Design

  • Mission Design

  • Whitebox Prototyping

  • Combat Scripting

  • Text-Based/Visual Scripting

  • Environmental Narrative

  • 2D traditional & digital Art

EXPERIENCE

Aethos Interactive

July 2024 - Present

Junior Game Designer 

  • Planned out the development schedule in all sprints and achieved each milestone.

  • Communicated with art and programmer leads to address designers' technical and art needs and provide the necessary information. 

  • Set the overall design principle and built a common design language with the team. 

  • Playtested and collected feedback to plan and form level iteration tasks.

SOFTWARE

  • Unreal 5

  • Unity

  • Creation Kit

  • Hammer

  • 3dsMax

  • Adobe Suite

  • Procreate

  • Sai 2

EDUCATION

PROJECTS

Kneedle Knight - Unreal Engine 5

Fall 2023

Lead Level Designer | 22 Team Members | Published Title 

  • Planned out the development schedule in all sprints and achieved each milestone.

  • Communicated with art and programmer leads to address designers' technical and art needs and provide the necessary information. 

  • Set the overall design principle and built a common design language with the team. 

  • Playtested and collected feedback to plan and form level iteration tasks.

Playing House - Dying Light

Fall 2023

Southern Methodist University

Master’s Degree of Interactive Technology, Level Design

2022 - 2024

Fashion Institute of Design & Merchandising (FIDM)

Bachelor of Arts Degree: Graphic Design Major

2015 - 2019

Level Designer | Solo Project | 3 Months

  • Designed and scripted the level structure and the quest. 

  • Created a unique “portal door” mechanic with 2 forms of conveyance, a statue, and elements that both appear inside the room and the door to guide players. 

  • Scripted series of immersive horror scenes react to players’ actions. 

  • Decorated the environment to create micro-stories and narratives.

Love From Beyond - Fallout 4 | Creation Kit

Summer 2023

Level Designer | Solo Project | 2 Months

  • Scripted 6 unique interactive puzzles related to the narrative. 

  • Designed and scripted the main quest with 5 objectives. 

  • Implemented storyline with 2 endings and 3 player choices depending on exploration. 

  • Environmental storytelling with detailed decoration.  

LANGUAGE

  • Mandarin

  • English

SEAFEUD - Unreal Engine 5

Spring 2023

Level Designer | 50 Team Members | Published Title

  • Designed and built the Night Fish-trict track’s environment individually. 

  • Created reference boards to help communicate with artists about the needed assets. 

  • Designed and prototyped the Express-Wave track.

  • Implemented a complete track as part of a small strike team. 

  • Playtested and fixed ten bugs that affected gameplay.

In Doctor's Will - Fallout 4 | Creation Kit

Spring 2023

Level Designer | Solo Project | 4 Months

  • Created the level design document and implemented the level based on it. 

  • Wrote and scripted the quest with two balanced narrative choices. 

  • Scripted AI behavior to create combat waves and enemy spawns based on players’ actions. 

  • Designed combat arenas that support different playstyles. 

Pressure Release - Unreal Engine 5

Fall 2022

Level Designer | Scripting | Solo Project

  • Implemented and iterated the level based on a given document. 

  • Scripted the core color-matching mechanic via Blueprint. 

  • Scripted the in-game UI flow via Blueprint.

  • Modeled five different 3D assets using 3DS Max to decorate the environment. 

CONTACT

CONGER HE

Level Designer

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Contact Info

  • LinkedIn

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