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CONGER HE

Level Design | Quest Design | UI & Graphic Design

  • LinkedIn

SKILLS

  • Documentation

  • Level Design

  • Narrative Design

  • Mission Design

  • Whitebox Prototyping

  • Combat Scripting

  • Text-Based/Visual Scripting

  • Environmental Narrative

  • 2D traditional & digital Art

  • Great Communicator

  • Team Player

  • Problem Solver

EXPERIENCE

Aelwater - Unreal Engine 5

September 2025 - Present

Level Designer | UI & Graphic Designer

  • Designed and implemented levels in Unreal Engine 5, aligning layout, pacing, and level art.

  • Created UI screens, game logo, and marketing graphics

  • Developed an original in-game language system and designed 16 unique characters.

  • Collaborated with the game designer to iterate on level design.

SOFTWARE

  • Unreal 5

  • Unity

  • Creation Kit

  • Hammer

  • 3dsMax

  • Adobe Suite

  • Procreate

  • Sai 2

Aethos Interactive

July 2024 - March 2025

Junior Game Designer

  • Designed and whiteboxed all 3 levels in Unreal Engine 5.

  • Designed and implemented 5 progressively challenging combats to teach and reinforce stealth mechanics.

  • Designed and implemented core gameplay mechanics and 4 Blueprint gameplay triggers to reinforce key gameplay moments.

  • Communicated with leads and colleagues to collect and integrate feedback into the level iteration progress.

EDUCATION

Guildhall C32, Southern Methodist University

Master’s Degree of Interactive Technology, Level Design

2022 - 2024

Fashion Institute of Design & Merchandising (FIDM)

Bachelor of Arts Degree: Graphic Design Major

PROJECTS

Kneedle Knight - Unreal Engine 5

Fall 2023

Lead Level Designer | 22 Team Members | Published On Feb, 2024

Steam PC & Deck, Epic Store

  • Set the overall design principle as the Level Design Lead, and built a
    common design language with the team.

  • Planned out the development schedule for all sprints and achieved
    each milestone.

  • Communicated with the art and programming leads to address designers' technical and artistic needs.

  • Drove playtests and collected feedback for level iteration tasks.

2015 - 2019

Playing House - Dying Light

Fall 2023

Level Designer | Solo Project | 3 Months

LANGUAGE

  • Mandarin

  • English

  • Designed and scripted the level structure and the quest

  • Created a unique “portal door” mechanic with 2 forms of conveyance, a statue, and elements that both appear inside the room and the door to guide players. 

  • Scripted series of immersive horror scenes react to players’ actions. 

  • Decorated environments to support environmental storytelling through micro-stories and narrative details.

Love From Beyond - Fallout 4 | Creation Kit

Summer 2023

Level Designer | Solo Project | 2 Months

  • Scripted 6 unique interactive puzzles related to the narrative. 

  • Designed and scripted the main quest with 5 objectives. 

  • Executed storyline with 2 endings and 3 player choices depending on exploration. 

  • Environmental storytelling with detailed decoration.  

SEAFEUD - Unreal Engine 5

Spring 2023

Level Designer | 50 Team Members | Published on Jul, 2023

  • Designed and built the Night Fish-trict track’s environment individually. 

  • Created reference boards to help communicate with artists about the needed assets. 

  • Designed and prototyped the Express-Wave track.

  • Implemented a complete track as part of a small strike team. 

  • Playtested and fixed ten bugs that affected gameplay.

In Doctor's Will - Fallout 4 | Creation Kit

Spring 2023

Level Designer | Solo Project | 4 Months

  • Scripted AI behavior to create combat waves and enemy spawns based on players’ actions. 

  • Designed combat arenas that support different playstyles. 

  • Created the level design document and implemented the level based on it. 

  • Wrote and scripted the quest with two balanced narrative choices.

Pressure Release - Unreal Engine 5

Fall 2022

Level Designer | Scripting | Solo Project

  • Implemented and iterated the level based on a given document. 

  • Scripted the core color-matching mechanic via Blueprint. 

  • Scripted the in-game UI flow via Blueprint.

  • Modeled five different 3D assets using 3DS Max to decorate the environment. 

GRAPHIC DESIGN EXPERIENCE

Freelance Graphic Designer

September 2025 - Present

  • Created layout designs for 8 books, incorporating thematic elements
    from covers and stories to produce unique reading experiences.

  • Improved a Chinese traditional dessert store’s branding, including logo,
    business cards, and packaging. Achieved a modern feeling without
    changing the initial style.

  • Designed various logos for personal and business use, and non-profit organizations.

Brandingiron Worldwide

January 2017 - June 2017

Graphic Design Intern

  • Designed promotional slideshow assets for the Warner Bros. Justice League × New Era collaboration campaign.

  • Created 2 YouTube opening cards for TV show Buzzr’s Top Moments. Provided various designs from limited resources.

  • Developed a series of mock-ups for Warner Bros.’ new Universal Studios Harry Potter branding, including posters, billboards, and a metal keychain.

CONTACT

CONGER HE

Level Designer

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Contact Info

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