
SKILLS
-
Documentation
-
Level Design
-
Narrative Design
-
Mission Design
-
Whitebox Prototyping
-
Combat Scripting
-
Text-Based/Visual Scripting
-
Environmental Narrative
-
2D traditional & digital Art
EXPERIENCE
Aethos Interactive
July 2024 - Present
Junior Game Designer
-
Planned out the development schedule in all sprints and achieved each milestone.
-
Communicated with art and programmer leads to address designers' technical and art needs and provide the necessary information.
-
Set the overall design principle and built a common design language with the team.
-
Playtested and collected feedback to plan and form level iteration tasks.
SOFTWARE
-
Unreal 5
-
Unity
-
Creation Kit
-
Hammer
-
3dsMax
-
Adobe Suite
-
Procreate
-
Sai 2
EDUCATION
PROJECTS
Kneedle Knight - Unreal Engine 5
Fall 2023
Lead Level Designer | 22 Team Members | Published Title
-
Planned out the development schedule in all sprints and achieved each milestone.
-
Communicated with art and programmer leads to address designers' technical and art needs and provide the necessary information.
-
Set the overall design principle and built a common design language with the team.
-
Playtested and collected feedback to plan and form level iteration tasks.
Playing House - Dying Light
Fall 2023
Southern Methodist University
Master’s Degree of Interactive Technology, Level Design
2022 - 2024
Fashion Institute of Design & Merchandising (FIDM)
Bachelor of Arts Degree: Graphic Design Major
2015 - 2019
Level Designer | Solo Project | 3 Months
-
Designed and scripted the level structure and the quest.
-
Created a unique “portal door” mechanic with 2 forms of conveyance, a statue, and elements that both appear inside the room and the door to guide players.
-
Scripted series of immersive horror scenes react to players’ actions.
-
Decorated the environment to create micro-stories and narratives.
Love From Beyond - Fallout 4 | Creation Kit
Summer 2023
Level Designer | Solo Project | 2 Months
-
Scripted 6 unique interactive puzzles related to the narrative.
-
Designed and scripted the main quest with 5 objectives.
-
Implemented storyline with 2 endings and 3 player choices depending on exploration.
-
Environmental storytelling with detailed decoration.
LANGUAGE
-
Mandarin
-
English
SEAFEUD - Unreal Engine 5
Spring 2023
Level Designer | 50 Team Members | Published Title
-
Designed and built the Night Fish-trict track’s environment individually.
-
Created reference boards to help communicate with artists about the needed assets.
-
Designed and prototyped the Express-Wave track.
-
Implemented a complete track as part of a small strike team.
-
Playtested and fixed ten bugs that affected gameplay.
In Doctor's Will - Fallout 4 | Creation Kit
Spring 2023
Level Designer | Solo Project | 4 Months
-
Created the level design document and implemented the level based on it.
-
Wrote and scripted the quest with two balanced narrative choices.
-
Scripted AI behavior to create combat waves and enemy spawns based on players’ actions.
-
Designed combat arenas that support different playstyles.
Pressure Release - Unreal Engine 5
Fall 2022
Level Designer | Scripting | Solo Project
-
Implemented and iterated the level based on a given document.
-
Scripted the core color-matching mechanic via Blueprint.
-
Scripted the in-game UI flow via Blueprint.
-
Modeled five different 3D assets using 3DS Max to decorate the environment.
CONTACT
CONGER HE
Level Designer

