
SKILLS
-
Documentation
-
Level Design
-
Narrative Design
-
Mission Design
-
Whitebox Prototyping
-
Combat Scripting
-
Text-Based/Visual Scripting
-
Environmental Narrative
-
2D traditional & digital Art
-
Great Communicator
-
Team Player
-
Problem Solver
EXPERIENCE
Aelwater - Unreal Engine 5
September 2025 - Present
Level Designer | UI & Graphic Designer
-
Designed and implemented levels in Unreal Engine 5, aligning layout, pacing, and level art.
-
Created UI screens, game logo, and marketing graphics
-
Developed an original in-game language system and designed 16 unique characters.
-
Collaborated with the game designer to iterate on level design.
SOFTWARE
-
Unreal 5
-
Unity
-
Creation Kit
-
Hammer
-
3dsMax
-
Adobe Suite
-
Procreate
-
Sai 2
Aethos Interactive
July 2024 - March 2025
Junior Game Designer
-
Designed and whiteboxed all 3 levels in Unreal Engine 5.
-
Designed and implemented 5 progressively challenging combats to teach and reinforce stealth mechanics.
-
Designed and implemented core gameplay mechanics and 4 Blueprint gameplay triggers to reinforce key gameplay moments.
-
Communicated with leads and colleagues to collect and integrate feedback into the level iteration progress.
EDUCATION
Guildhall C32, Southern Methodist University
Master’s Degree of Interactive Technology, Level Design
2022 - 2024
Fashion Institute of Design & Merchandising (FIDM)
Bachelor of Arts Degree: Graphic Design Major
PROJECTS
Kneedle Knight - Unreal Engine 5
Fall 2023
Lead Level Designer | 22 Team Members | Published On Feb, 2024
Steam PC & Deck, Epic Store
-
Set the overall design principle as the Level Design Lead, and built a
common design language with the team. -
Planned out the development schedule for all sprints and achieved
each milestone. -
Communicated with the art and programming leads to address designers' technical and artistic needs.
-
Drove playtests and collected feedback for level iteration tasks.
2015 - 2019
Playing House - Dying Light
Fall 2023
Level Designer | Solo Project | 3 Months
LANGUAGE
-
Mandarin
-
English
-
Designed and scripted the level structure and the quest.
-
Created a unique “portal door” mechanic with 2 forms of conveyance, a statue, and elements that both appear inside the room and the door to guide players.
-
Scripted series of immersive horror scenes react to players’ actions.
-
Decorated environments to support environmental storytelling through micro-stories and narrative details.
Love From Beyond - Fallout 4 | Creation Kit
Summer 2023
Level Designer | Solo Project | 2 Months
-
Scripted 6 unique interactive puzzles related to the narrative.
-
Designed and scripted the main quest with 5 objectives.
-
Executed storyline with 2 endings and 3 player choices depending on exploration.
-
Environmental storytelling with detailed decoration.
SEAFEUD - Unreal Engine 5
Spring 2023
Level Designer | 50 Team Members | Published on Jul, 2023
-
Designed and built the Night Fish-trict track’s environment individually.
-
Created reference boards to help communicate with artists about the needed assets.
-
Designed and prototyped the Express-Wave track.
-
Implemented a complete track as part of a small strike team.
-
Playtested and fixed ten bugs that affected gameplay.
In Doctor's Will - Fallout 4 | Creation Kit
Spring 2023
Level Designer | Solo Project | 4 Months
-
Scripted AI behavior to create combat waves and enemy spawns based on players’ actions.
-
Designed combat arenas that support different playstyles.
-
Created the level design document and implemented the level based on it.
-
Wrote and scripted the quest with two balanced narrative choices.
Pressure Release - Unreal Engine 5
Fall 2022
Level Designer | Scripting | Solo Project
-
Implemented and iterated the level based on a given document.
-
Scripted the core color-matching mechanic via Blueprint.
-
Scripted the in-game UI flow via Blueprint.
-
Modeled five different 3D assets using 3DS Max to decorate the environment.
GRAPHIC DESIGN EXPERIENCE
Freelance Graphic Designer
September 2025 - Present
-
Created layout designs for 8 books, incorporating thematic elements
from covers and stories to produce unique reading experiences. -
Improved a Chinese traditional dessert store’s branding, including logo,
business cards, and packaging. Achieved a modern feeling without
changing the initial style. -
Designed various logos for personal and business use, and non-profit organizations.
Brandingiron Worldwide
January 2017 - June 2017
Graphic Design Intern
-
Designed promotional slideshow assets for the Warner Bros. Justice League × New Era collaboration campaign.
-
Created 2 YouTube opening cards for TV show Buzzr’s Top Moments. Provided various designs from limited resources.
-
Developed a series of mock-ups for Warner Bros.’ new Universal Studios Harry Potter branding, including posters, billboards, and a metal keychain.
CONTACT
CONGER HE
Level Designer
